Deer Hunter World
3D Level Designer - Glu Mobile (Later, EA)
November 2019 - Current
Deer Hunter World was a mobile first person shooter; a hunting game rooted in real life hunting with an assortment of animals and weapons. I was brought on to the project to help ramp up level design and innovate in the design space to get players more invested in the game.
Duties
Level design: Responsible for creating new PvE missions, Tower Missions, PvP Missions
Configured target behavior scripting, pathing, health, hunt objectives
Designed mission objectives and progression in tandem with level design
Created levels to support PvP game mode from it’s inception
PvP Levels started from my initial greybox, all the way to textured and shippable
Coordinated level design across different disciplines
Worked with engineering and QA to itemize, debug, and solve issues
Documented design practices and processes
Researched and developed new and old design vector combinations to create unique levels
Deer Hunter World was going to be Glu Mobile’s first crack at the hunting IP, but it faced many challenges, from deciding the different game modes, and player retention. As level designers, we made great strides on defining new design vectors, combinations of mechanics, and maps which capitalize on the first person perspective.
It’s unfortunate that Glu Mobile has sunset Deer Hunter World and stopped development, but the experience and opportunities I’ve gained from my time on project is invaluable. I look forward to bringing that experience with me into the future!