Resume of Justin Ngai

Summary of Experience

Within the five years that I’ve worked in the industry I’ve worked on three major projects; getting on a live game, seeing one from development to release, and one in development. I’ve worked on builder games, storytelling games, shooters, and made content for each respective project that I’ve been on. My experience working on games at various points in their lifecycle has given me perspective on how much impact features and mechanics can have on a game, as well as perspective on whats technically feasible and in line with the project’s goals. And I find that I am at my best when I have the freedom to get creative with what I’m given.

Experience


Glu Mobile / EA
Deer Hunter World — 3D Level Designer

November 2019 - PRESENT

  • Level creation across whole game

  • Wireframed future key features, Game Design Documents

  • R&D for gameplay vectors and new mechanics

  • Created new 3d maps, coordinating with other teams, from greybox to textured and shippable levels.

  • Documented level creation, how to's, and procedures.

  • Used excel sheets and formulas to optimize workflow

  • Ramped up new level designers

  • Coordinated with QA and Engineering for bug fixes

  • acted as liaison between different teams to brainstorm design


Jam City
Harry Potter: Hogwarts Mystery — Associate Game Designer

January 2018 - October 2019

  • Made game design documents and mocks for new gameplay features

  • Monitored and analyzed KPI for features through parsing game data

  • Creation and implementation of core gameplay loop and new features

  • Developed film and cinematic skills to fit the project

  • Created ramp up program to train new hires 

Developer on Harry Potter: Hogwarts Mystery from pre-beta to release and live


TinyCo
Family Guy: A Quest for stuff — Game Content Creator

July 2016 - January 2018

  • Created and implemented quests and content 

  • Designed new live events and features

  • Documented implementation plans to enhance team efficiency

  • Coordinated with QA and Project Managers to push out live content releases

  • Worked closely with QA and Engineering to debug and solve issues


Skills


  • Level Design

  • Feature and spec design

  • Film and cinematic direction

  • Systems tuning / Design

  • Photoshop

  • Google Sheets / Excel optimization and formulas

  • Adobe XD

  • Unity Game engine

  • Autodesk Maya 3d

  • C#


 

Education


University of California, Santa Cruz — B.S. Computer Science: Computer Game Design

Sept. 2011 - July 2016

Emphasis on Level Design, and Game Theory