Resume of Justin Ngai
Summary of Experience
Within the five years that I’ve worked in the industry I’ve worked on three major projects; getting on a live game, seeing one from development to release, and one in development. I’ve worked on builder games, storytelling games, shooters, and made content for each respective project that I’ve been on. My experience working on games at various points in their lifecycle has given me perspective on how much impact features and mechanics can have on a game, as well as perspective on whats technically feasible and in line with the project’s goals. And I find that I am at my best when I have the freedom to get creative with what I’m given.

Experience
Glu Mobile / EA
Deer Hunter World — 3D Level Designer
November 2019 - PRESENT
Level creation across whole game
Wireframed future key features, Game Design Documents
R&D for gameplay vectors and new mechanics
Created new 3d maps, coordinating with other teams, from greybox to textured and shippable levels.
Documented level creation, how to's, and procedures.
Used excel sheets and formulas to optimize workflow
Ramped up new level designers
Coordinated with QA and Engineering for bug fixes
acted as liaison between different teams to brainstorm design
Jam City
Harry Potter: Hogwarts Mystery — Associate Game Designer
January 2018 - October 2019
Made game design documents and mocks for new gameplay features
Monitored and analyzed KPI for features through parsing game data
Creation and implementation of core gameplay loop and new features
Developed film and cinematic skills to fit the project
Created ramp up program to train new hires
Developer on Harry Potter: Hogwarts Mystery from pre-beta to release and live
TinyCo
Family Guy: A Quest for stuff — Game Content Creator
July 2016 - January 2018
Created and implemented quests and content
Designed new live events and features
Documented implementation plans to enhance team efficiency
Coordinated with QA and Project Managers to push out live content releases
Worked closely with QA and Engineering to debug and solve issues

Skills
Level Design
Feature and spec design
Film and cinematic direction
Systems tuning / Design
Photoshop
Google Sheets / Excel optimization and formulas
Adobe XD
Unity Game engine
Autodesk Maya 3d
C#
Education
University of California, Santa Cruz — B.S. Computer Science: Computer Game Design
Sept. 2011 - July 2016
Emphasis on Level Design, and Game Theory