Family Guy: The Quest for Stuff
Game Content Designer - TinyCo
July 2016 - January 2018
Family Guy: The Quest for Stuff is a mobile builder game, featuring many characters from the Family Guy franchise, and from many other IPs. I was brought onto the Family Guy team to create content, quests, and mechanics for new features.
Duties
Content Design and implementation: Responsible for creating quests, loot boxes, and event features
Scripted character and trapper behavior
Designed quest objectives, events currencies and event quest structure
Crafted dialogue trees and conversation using in-house tool
Coordinated with other disciplines to push out live events and content releases
Had the opportunity to create an event from the ground up
Documented changes and how to’s via Confluence and other tracking software
Worked with other disciplines to debug and solve issues
Design space in a live game
Being on a live game as a burgeoning game designer comes with a lot of perks. Namely, being able to come up with some new features and mechanics for limited time events. From the live events I’ve worked on, I’ve helped brainstorm and come up with things like combat, shooting cannonballs, exploring a mystery mansion all from working on a single project! Testing out new mechanics and interesting designs allows projects and companies to explore design spaces that otherwise would be too risky to implement on a game that is yet to be released.
I appreciate being able to learn not only the creativity that goes into live events, but also a grounded perspective of balancing what may appear fun, with the work needed to accomplish that goal, and how well that feature may perform.

Line up the shot on your playspace

and let loose!

Exploring a new limited time space in Halloween 2016

Ship to Ship combat in the Pirates themed event

Set up your characters to face villains!
Getting my start on a live game was an incredible learning experience; being able to work with senior designers really opened my eyes to the capabilities mobile games have to drive interactivity! Later on when Jam City purchased TinyCo, I was brought over to the Harry Potter: Hogwarts Mystery development team as one of its first content designers!